07-07-2014, 02:58 PM
Hello dear community i just wanted to ask few questions and so i wouldnt spamm i will just ask in 1 thread.
1: how can you create an npc from a character healer for example.
2: is there a way to make items drop at arena? And also could i modify weekly titles for e.g like the rank ones
1. To create a NPC like a class u basically need to create a new .smc for it.
For example i created a Healer as NPC in Phoenix armor.
SMC:
OFFSET 0,0,0,180,0,0;
NAME "HealerPhoenix";
{
MESH TFNM "Data\Character\Healer\hw_hair_000.bm";
TEXTURES
{
"hw_hair_000" TFNM "Data\Character\Healer\hw_hair_000.tex";
}
MESH TFNM "Data\Character\Healer\hw_face_000.bm";
TEXTURES
{
"hw_face_000" TFNM "Data\Character\Healer\hw_face_000.tex";
}
MESH TFNM "Data\Item\Shield\Healer\hw_bu_phynix.bm";
TEXTURES
{
"hw_bu_phynix" TFNM "Data\Item\Shield\Healer\Texture\hw_bu_phynix.tex";
}
MESH TFNM "Data\Item\Shield\Healer\hw_bd_phynix.bm";
TEXTURES
{
"hw_bd_phynix" TFNM "Data\Item\Shield\Healer\Texture\hw_bd_phynix.tex";
}
MESH TFNM "Data\Item\Shield\Healer\hw_bs_phynix.bm";
TEXTURES
{
"hw_bs_phynix" TFNM "Data\Item\Shield\Healer\Texture\hw_bs_phynix.tex";
}
MESH TFNM "Data\Item\Shield\Healer\hw_hn_phynix.bm";
TEXTURES
{
"hw_hn_phynix" TFNM "Data\Item\Shield\Healer\Texture\hw_hn_phynix.tex";
}
MESH TFNM "Data\Item\Shield\Healer\hw_ft_phynix.bm";
TEXTURES
{
"hw_ft_phynix" TFNM "Data\Item\Shield\Healer\Texture\hw_ft_phynix.tex";
}
SKELETON TFNM "Data\character\Healer\hw.bs";
ANIMSET TFNM "Data\character\Healer\hw.ba";
ANIMEFFECT TFNM "Data\Character\Healer\hw.bae";
ALLFRAMESBBOX -0.5,0,-0.5,0.5,1.9,0.5;
COLISION
{
"Default" {-0.5,0,-0.5,0.5,2,0.5;}
}
}
2. Sadly i have no idea on that question.
Regards,
-SnowFox

