04-04-2022, 11:21 AM
Check if you can find the NPC ID twice in MonsterCombo.cpp, code should look like this:
if(p->m_proto->m_index != 489
&& !( p->GetOwner() && (
p->Check_MobFlag(STATE_MONSTER_MERCENARY)
|| p->Check_MobFlag(STATE_MONSTER_TOTEM_BUFF)
|| p->Check_MobFlag(STATE_MONSTER_TOTEM_ATTK)
|| p->Check_MobFlag(STATE_MONSTER_TRAP)
|| p->Check_MobFlag(STATE_MONSTER_SUICIDE)
))
)
It's possible that this has been changed to a different NPC ID in the files you are using so NPC 489 gets removed

