12-25-2022, 07:01 PM
You probably shouldn't replace your entire engine folder, idk what kind of help this is tbh. If your client still closes after removing the check for binary.lod then you have to attach a debugger while you're running the client.
For this you'd have to compile in debug and then either attach it to the process before it crashes or start the game via visual studio. This will require you to set the Nksp as startup project and setting the startup options for multiclient in visual studio.

