Idx above the name
#2

u can add it in this function

void ActorMgr:Big GrinrawMob(CMobTarget* pTarget, CDrawPort* pDraw, CProjection3D* pprProjection)

 



Messages In This Thread
[No subject] - by R4GN4R0K - 09-16-2024, 08:24 PM
[No subject] - by Desarija - 09-17-2024, 06:52 AM
[No subject] - by R4GN4R0K - 09-17-2024, 09:41 PM
[No subject] - by Desarija - 09-19-2024, 09:55 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)