09-17-2024, 06:52 AM
u can add it in this function
void ActorMgr:
rawMob(CMobTarget* pTarget, CDrawPort* pDraw, CProjection3D* pprProjection)|
Idx above the name
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[No subject] - by R4GN4R0K - 09-16-2024, 08:24 PM
[No subject] - by Desarija - 09-17-2024, 06:52 AM
[No subject] - by R4GN4R0K - 09-17-2024, 09:41 PM
[No subject] - by Desarija - 09-19-2024, 09:55 AM
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