Critical Potions
#1

I noticed that on many ep1 servers the critical potions dont work like expected.

This is because the EP1 files dont add 30% critical, but just 30 critical.

Ofcourse this is nothing, but its very easy to change that into a higher amount.

I noticed that when changing it to 2000 it gives the desired result of most normal hits are critical.

 

UPDATE t_magiclevel SET a_power = 2000 WHERE a_index = 571 AND a_level = 2



Messages In This Thread
[No subject] - by Wizatek - 01-03-2012, 07:09 PM
[No subject] - by UniX - 01-03-2012, 08:24 PM
[No subject] - by blankname - 01-03-2012, 08:41 PM
[No subject] - by robino1996 - 01-07-2012, 10:42 AM
[No subject] - by donwon - 01-07-2012, 04:12 PM

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