My little guide to understanding seals. :-)
#1

I know there have been other guides posted here but it seems like some people dont really understand what goes where and why, so I thought I would try to explain what I found everything means. If someone interprets it different, it may be but this works for me. I sat here one night and figured out all the seal #s by dropping items with only those numbers one night THEN I found this forum. LOL But, hey, I like to figure things out for myself too.

 

Anyway, this is how I think the seal system works.

 

OK, I hope I dont confuse you. Anyway, how to make an item with seals...

 

Basically it would look like this:

 

 

/itemdrop (item#) (+) (+) 1 (#ofseals) (seal#) (%)

 

ok so it could be:

 

/itemdrop 1108 15 15 1 3 4 2 20 3 21 4

 

 

would make

 

1108 = rogue shirt

15 = +15

15 = + needs to be repeated for armor and weapons but not for accessories that would be 15 0

1 = tells it its going to add seals

3 = tells it how many seals (any # from 1 to 5 seals)

4 = adds hit points seal

2 = at 20%

20 = adds attack seal

3 = at 30%

21 = adds hit rate seal

4 = at 40%

 

And, that is all you have to do. :-) I think adding your own seals is more fun that using bloodseals anyway. so I hope I have helped and have fun!



Messages In This Thread
[No subject] - by Addicted - 05-30-2012, 01:52 AM
[No subject] - by Blackfire - 05-30-2012, 06:25 AM
[No subject] - by someone - 05-30-2012, 08:08 AM
[No subject] - by Reza - 05-30-2012, 10:50 AM
[No subject] - by Baikim - 05-30-2012, 11:16 AM
[No subject] - by Koko - 05-30-2012, 04:49 PM
[No subject] - by blankname - 05-30-2012, 07:55 PM
[No subject] - by Addicted - 05-31-2012, 12:35 AM
[No subject] - by Reza - 05-31-2012, 03:05 AM
[No subject] - by Reza - 05-31-2012, 03:06 AM
[No subject] - by Wizatek - 05-31-2012, 05:00 AM
[No subject] - by blankname - 05-31-2012, 10:27 AM

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