12-02-2012, 02:52 PM
~ Another kind of leveling progress ~
As I experienced all the Experience Tables of other servers,
I thought of a revision of it.
It is an algorithmic new design as you will see:
Required Exp per Lvl
Lvl 1-10 = Per Lvl additional 10 exp, (lvl 1: 1 xp; lvl 2: 10xp; lvl 3: 20 xp ...)
Lvl 11 - Cap = the required exp is increased by 10% per level
As an example, here is the required exp from lvl 1-40:
1
10
20
30
40
50
60
70
80
90
100
110
121
133
146
161
177
194
214
235
259
285
313
345
379
417
459
505
555
611
672
740
814
895
984
1083
1191
1310
1442
1586
1744
Exp given by Monsters:
I reworked the exp per mob with the following algorithms
Lvl 1-99: a_exp = ((a_level * 2 + a_level / 3) * 10) + a_hp / 1000;
Lvl 100-140: a_exp = [((a_level * 2 + a_level / 3) * 10) + a_hp / 1000] + + a_mp / 1000
Lvl 140 - Cap: a_exp = {[((a_level * 2 + a_level / 3) * 10) + a_hp / 1000] + + a_mp / 1000} * 1.5
Download:
2
Btw, the GameServer is by Whazzert
(thx for your last Starterpack- Release)

