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i would like to test it but i got massive problems with any ep1 client that my screen freeze everytime i move the mouse. also tried the flicker fix of damona. but not work.
i would test it if there isnt this problem
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i would like to test it but i got massive problems with any ep1 client that my screen freeze everytime i move the mouse. also tried the flicker fix of damona. but not work.
i would test it if there isnt this problem
Enable "Display pointer trails" in mouse properties, this should fix the freezing
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nice idea toxic , just a error "Failed to connect to game server." :/
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nice idea toxic , just a error "Failed to connect to game server." :/
Yea I restarted server an forgot something xD..
Sorry all sorted now
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"but wont think it will be an easy ride.. Its old school EP1"
The fact that i reached level 15 within 2 minutes determined that was a lie. No idea if your exp curve is going to develop exponentially, but it doesn't seem like oldshool to me. Just a little comparism, back in the old days you got around 1% at the lvl 6 wolves with you being lvl 6 as well. On your server, if I recall this correctly, it took me 2 foxes. So the rate (at least for the level area I tested) approximately 500* the official oldshool rate. No idea if that was intended.
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its not intended its beta..
There is a lot of stuff to do, the main reason I put it up was for stability testing an get a good feel for what people come to expect from a ep1 grind server.
Like I said before the db will be wiped when it goes live an changes will be happening over our beta run as we work on the server.
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The side project should really to be rewrite the server files from scratch. There's more performance and optimization to be had in doing so. Along with the ability to implement custom features that doesn't strip the game of its Episode 1 feel. You could go back before client version 1185 as well to support an even older version of the game that was far more favorable than later versions. It really doesn't matter how well you can hack up the existing files. They will always be sub par in comparison to a little emulator side project. A good strategy is maintaining a near perfect match to the 1185 client with existing files and base one of the channels off the emulator project. As the emulator progresses players will be able to connect to that channel and give feedback on what's implemented and working and whats broken or exploitable. You can link that particular channel to a separate database for storing new characters so any changes done on the emulator channel doesn't effect their actual characters.