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My problem is that I can't start a monster lair, since there are simply no NPCs after entering.
In the Database, this NPC has ID 489, and it is possible to summon him, but I cannot understand why he is not there initially
Below is a video of what it looks like
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Check if you can find the NPC ID twice in MonsterCombo.cpp, code should look like this:
if(p->m_proto->m_index != 489
&& !( p->GetOwner() && (
p->Check_MobFlag(STATE_MONSTER_MERCENARY)
|| p->Check_MobFlag(STATE_MONSTER_TOTEM_BUFF)
|| p->Check_MobFlag(STATE_MONSTER_TOTEM_ATTK)
|| p->Check_MobFlag(STATE_MONSTER_TRAP)
|| p->Check_MobFlag(STATE_MONSTER_SUICIDE)
))
)
It's possible that this has been changed to a different NPC ID in the files you are using so NPC 489 gets removed
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Here's what I managed to find
/monthly_2022_04/image.png.8cd49ee6b0d4b47d1caa5b5c3af454b9.png" />/monthly_2022_04/image.png.0884cbdcbf26ef440c0f542b65146680.png" />
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These IDs are in my database
/monthly_2022_04/image.png.3d7ed81496611151d0211132976bcb9a.png" />
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i suggest to compare ur monstercombo.cpp/.h to a clean version xd
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The problem is in the database, I downloaded the November database and the lair wizard is in its place