Problem with Function Call
#1

I'm trying to make a Interface Refresh, using OnUpdate function (void OnUpdate(float fDeltaTime, ULONG ElapsedTime)Wink but for some reason it cannot be called. idk why, some one use this functions before for make a example for me or explain how its really work?

 

p.s: I know that this function is present in several UIs and is called from UIBase, but mine its not called.

 

edit: fixed by cleaning and rebuild entire solution. i'm dumb

#2

What exactly are you trying to do, give me some input.

#3


On 6/14/2022 at 4:52 AM, Nikolee said:




What exactly are you trying to do, give me some input.




I had defined an OnUpdate function in a new .cpp file, and it was not executed, instead other OnUpdate functions in other files were called without problems, in the end it required recompiling some client projects, I thought it only required Engine ... Anyway everything working now^^





 

#4

Make sure to check the packets correctly, so you don't implement any dupes ? 

 

So far looks good tho!



Forum Jump:


Users browsing this thread: 1 Guest(s)