Posts: 6
Threads: 1
Thanks Received:
0 in 0 posts
Thanks Given: 0
Joined: Dec 2022
Reputation:
0
hi
after compiling the client does not start at all, I did everything according to the instructions from this forum, but for some reason the client does not work, I tried to run on different client builds, but nothing happened
Posts: 53
Threads: 7
Thanks Received:
0 in 0 posts
Thanks Given: 0
Joined: Aug 2021
Reputation:
0
Be sure this error is not from your LoginServer by the log
if it work fine and you use november client be sure your compile engine is good
if all is ok don't forget to change sl.dta and make sure your login port is correct.
Posts: 6
Threads: 1
Thanks Received:
0 in 0 posts
Thanks Given: 0
Joined: Dec 2022
Reputation:
0
5 minutes ago, Stormax said:
Be sure this error is not from your LoginServer by the log
if it work fine and you use november client be sure your compile engine is good
if all is ok don't forget to change sl.dta and make sure your login port is correct.
everything is fine with the server, the client itself starts without an interface, it is only visible in the task manager after 5-10 seconds, it closes and there are no errors
Posts: 53
Threads: 7
Thanks Received:
0 in 0 posts
Thanks Given: 0
Joined: Aug 2021
Reputation:
0
Ah you use romain source.
Source of bin is bugged you need november source by pwesty and it will work ?
Posts: 53
Threads: 7
Thanks Received:
0 in 0 posts
Thanks Given: 0
Joined: Aug 2021
Reputation:
0
/index.php?/profile/22117-tesebo/&do=hovercard" data-mentionid="22117" href="/index.php?/profile/22117-tesebo/" rel="">@Teseboi say "reco_csrc" because is what i have but just put in your client source folder is the same
Posts: 6
Threads: 1
Thanks Received:
0 in 0 posts
Thanks Given: 0
Joined: Dec 2022
Reputation:
0
It produces a lot of errors and does not compile
6 minutes ago, Stormax said:
/index.php?/profile/22117-tesebo/&do=hovercard" data-mentionid="22117" href="/index.php?/profile/22117-tesebo/" rel="">@Teseboi say "reco_csrc" because is what i have but just put in your client source folder is the same
Posts: 53
Threads: 7
Thanks Received:
0 in 0 posts
Thanks Given: 0
Joined: Aug 2021
Reputation:
0
/index.php?/profile/22117-tesebo/&do=hovercard" data-mentionid="22117" href="/index.php?/profile/22117-tesebo/" rel="">@Tesebo Show me
Posts: 114
Threads: 3
Thanks Received:
0 in 0 posts
Thanks Given: 0
Joined: Oct 2014
Reputation:
0
You probably shouldn't replace your entire engine folder, idk what kind of help this is tbh. If your client still closes after removing the check for binary.lod then you have to attach a debugger while you're running the client.
For this you'd have to compile in debug and then either attach it to the process before it crashes or start the game via visual studio. This will require you to set the Nksp as startup project and setting the startup options for multiclient in visual studio.